Claim Rules
Objective- Claim the most cards across 10 rounds by doing the task on the card and grabbing it first.
Setup
- Shuffle Cards
- Place stacks of cards within easy reach of all players.
Gameplay
- The game will be played in 10 rounds, gameplay pauses between each round.
- To start each round each player draws one card from the stack without looking at it.
- All players reveal the card they drew at the same time (for example on the count of 3).
- Each player tries to claim as many cards as possible by completing the task on the card and grabbing it first, but must start with a card they did not flip over. Leave resolve cards until the end of each round.
- The group decides who gets resolve cards (rock paper scissors for ties) and unclaimed cards go back in the box.
- Players place any cards they claim, that round, in front of them, face down, and then begin a new round.
- At the end of 10 rounds, the player with the most cards wins!
Cheating/Not Completing Cards-Don’t cheat. If a player catches another player cheating or failing to complete a card (misspelling a word, not singing a song) that player can challenge them. If the accused player can prove they deserve the card, the challenger must give them a card, if the challenger can prove the cheating, the cheating player must give the card to the challenger.
Ties-Two way ties go to rock-paper-scissors, if it is a 3 way tie put the card back in the box.
Card Guide
There are 9 different types of cards; a brief synopsis is included below.
Spell-Simply spell the object, name of the person, or location displayed on the card.
Name Six-Name six of the category on the card but beware others can repeat answers and piggy back from your six.
Dance-Do the first 2.6 seconds of the dance before claiming the card.
Sing-Sing part of the song (unless the card requires you to sing the entire song)
Compete-Compete with another player according to the directions on the card. The other player must be aware of competition.
Do-Follow the directions on the card.
Place-You must physically place the object described on the card in order to claim the card.
Grab If-You must pre-qualify for the card (or in rare cases you can make yourself qualify for the card) if you qualify for the card you may grab it.
Resolve-These cards are left on the table until all other cards are claimed, at the end of each round. Then the group helps identify who qualifies for the card.